![dirt rally 2.0 mods dirt rally 2.0 mods](https://cdn-9.motorsport.com/images/mgl/0Rrk3OO0/s8/dirt-rally-2-0-world-series-ra-1.jpg)
To cover the same spectrum, a previous 6 is now called flat, and acute corners become hairpins.Ĭorners can be long or hlong (half long), some are immediate.ĭR2 corners can be short, long, verylong, extralong, or extraextralong. E.g., l5 would now be 6l: flat, 6x, 5x, 4x, 3x, 2x, 1x, sqX, open-hpX, hpX. In ascending severity: 圆, x5, x4, x3, x2, x1, SQx, HPx, ACx where x is either l or r.ĭR2 puts the number first. The notation is (very close to) the "Six Fastest" system as explained here.
![dirt rally 2.0 mods dirt rally 2.0 mods](https://i.pinimg.com/originals/a6/97/6f/a6976f3dcf6aedffe492121aa3627297.jpg)
There doesn't seem to be an official notation, so this one mostly inspired the following (simplified) notation. You should read this blog entry by the guy that reads the pace notes for the original DiRT Rally. This is how the differences in DR2 are given. This project started after the release of the original DiRT Rally. In order to read the pace notes you should first take a look at the notation system below. The goal is to provide the game's pace notes as accurately as possible in a concise notation that people can read quickly and adapt to their needs or translate. The pace note transcriptions enable co-op playing where one player drives the car and the other acts as the co-driver reading the notes: The pace note system can help rally beginners to better understand the co-driver calls. This repository collects transcriptions of DiRT Rally pace notes, contributions welcome - see below.